

The complexity of the park management is pretty much not existent. Let's move to the parts which I didn't I like in Jurassic World Evolution. Summarized the dinosaur look and feel great but there could be more fine tuning. The exception is of course with carnivores, they fight (at least), if they are put together. I missed the territorial battle of herbivores like the Triceratops or Pachycephalosaurus which was a thing in JPOP, but also new stuff like Interactions of dinosaurs who aren't of the same species, like shouting at each other, right now you can get the feeling that they don't perceive the other dinosaurs even if they are in the same habitat. Although the dinosaurs interact with each other (If they are of the same species) I would have loved it if this was more elaborate, e.g. You can practically feel the heavy weight of each different dinosaur with every step they make and that was one of my main expectations, because I love to watch the dinosaurs in their habitats drinking, eating and socialize with one another. They look magnificent when they roam through their habitats.

Pretty much every aspect of the game that has to do with the big ol' thunder lizards feels great.

Let's start with with the things I liked about Jurassic World Evolution. Let's start with Review: First of al I wanted to say that I was a big fan of Jurassic Park: Operation Genesis, although it was not developed by Frontier, I would say it is fair to compair those two games with each other, because the premise is basically the same: Build a park, put dinosaurs in the Park, satisfy your customers and DO NOT let your customers get eaten by the attractions. Review: First of al I wanted to say that I was a big fan of Jurassic Park: Operation Genesis, although it was not developed by Frontier, I would say it is fair to compair those two games with each other, because the premise is basically the same: Build a park, put dinosaurs in the Park, satisfy your customers and DO NOT let your customers get eaten by the attractions.
